Thursday, June 10, 2010

Ideas for the future of gaming

Games are becoming more and more cinematic, featuring almost-photorealistic graphics, 7.1 surround sound (better than a home theater), stereotypical Hollywood music (not a bad thing), and stereotypical Hollywood special effects (not a bad thing either).

After all the technological advances recently made, the biggest pitfall of modern games is still the mode of input. Allow me to explain.

Here I am playing the story for Modern Warfare 2. This scene is set in a sub-urban setting that uncannily resembles Pleasanton. We're driving down a small street in a tank and I see Pleasanton-ish houses to either side, one of which is hanging an American flag from their wall. The unmistakable American format of the "Speed Limit: 25" sign is an intense reminder that this war is being fought in the US. I think to myself, "holy shit this is intense; I've never played a war game set in such a familiar place." And now there are people shooting at me, and I have to run for cover. Behind a house with wooden fences that look exactly like the ones we have in Pleasanton. Oh, and there's 3D sound.

Given all this awesomeness you'd think we'd have invented by now a way to simulate running around and crouching. But no. Just like 10 years ago I still used WASD and the mouse to move. To sprint faster all I have to do is press shift. Oh so hard. In fact the funniest part was the intense scene in which I have to pull a knife out of my stomach to throw it at someone, and it takes like a whole minute to pull it out because I am in pain, and the screen is all blurry and intense, and... the way to take it out is to press F really fast.


Ideas for the future of gaming:

1. An omni-directional treadmill on which you can run. People are trying to develop something like this but so far, demonstrations have not been able to go beyond walking speed.

2. 3D goggles or contact lenses that span your entire vision. This is the one I'm iffy about. Even with one eye closed, we still can choose where to focus. Is it possible to simulate focusing on 50 meters away with the screen is 0.1 inches away? Dunno.

3. High-resolution "texture" (in a literal, not graphical sense) gloves. Each finger of the glove will have a matrix of tiny "pixels" that can be raised or lowered. A rough material will probably have staggered raised pixels. A smooth material will have all pixels at the same level. To simulate sliding your hand across something, simply perform translation on the pixels as you would an LCD screen.

4. A way to simulate parkour: Is there some way to simulate doing a pull-up by using a full-bodied suit with joint locks and strength resistance at every joint, and a treadmill that can also rise and lower in elevation? What about a cat grab (parkour move)? I've been thinking about this and can't come up with a solution. I think maybe if the suit was given an extremity that can stably attach to the ceiling, it would work. Or the treadmill can spontaneously spawn obstacles when you get into range, by folding and unfolding wood really fast.

Feel free to steal any of these ideas as long as it means progress will ensue. I look forward to the day that I can play Mirror's Edge with my entire body instead of just mouse and keyboard.

Oh and I know someone might tell me it would be simpler to just "do this stuff in real life." But it is hard to jump across a 20-foot chasm between two skyscrapers in real life, while pursued by a mob of machine gunning helicopters.

1 comment:

  1. Gamblers can decide both deposit-based or no-deposit incentives. But for Australian avid gamers, loyalty benefits 1xbet proceed to be probably the most profitable. Eve began working at an internet on line casino again in 2014, and she’s been involved within the iGaming trade ever since.

    ReplyDelete